Added Limit and the gain decrease scaling concept (gain is divided by [limit divided by the difference between number and limit]).
Implemented the 1st 2 increaser buttons; the limit and gain increasers.
And the 1%, 10%, 25%, 50%, and 100% increaser buy multipliers to go along with it.
Included the 1st 7 upgrades and the 1st 3 unlocks.
Colour-coding for the upgrade and unlock buttons.
Green = bought, Light Green = buyable & pointer cursor, Yellow = reachable and Grey = unreachable & not-allowed cursor.
Can 'run' in another tab, through utilising Delta Timing. Also offline progress.
Number and Settings tabs.
Simple, bare-bones import/export system. Hovering on the Copy to clipboard button sets the cursor to 'copy'.
Minor number formatting, but no proper notations.
v1.0100 - 4 Feburary 2021
Summary:
Nerfed the 7th upgrade, added an upgrade before it and added 2 new upgrades, bringing the total count to 10! Also added a new unlock - the Investing Effectiveness Increaser.
Added the Investing Effectiveness concept - it multiplies the points invested to the increasers (including itself) for reaching even greater numbers!
The game now autosaves every second! This is currently toggleable with a setting.
GDS (Gain Divider Scaling) is now reducible with a Number upgrade.
Added a progress bar, which illustrates the progress of completion with the upgrades and unlocks. Added a display for the accurate percentage that shows when hovered.
Added a function to convert older saves to the equivalent save with the up-to-date values.
Added more cursor stuff.
Added a few statuses to the top left of the screen.
Upgrades and unlocks are now initiated purely using JS.
Minor CSS tweaks.
And, other minor game (and code) fixes and tag changes.